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The Spire Rises introduces the Spire race, with some factions helping you into open warfare, and others being quiet neighbors or in their own war. There are new units and arks, a ton of new turrets to defend with, and the insidious Scourge. There are new mechanics, and modular ships!
The Spire Rises introduces the Spire race, with some factions helping you into open warfare, and others being quiet neighbors or in their own war. There are new units and arks, a ton of new turrets to defend with, and the insidious Scourge. There are new mechanics, and modular ships!
This expansion adds a lot of welcome variety to every game you play, without being overwhelming. Thirty new kinds of turret make the various tech options more well-rounded, and make your own planets as well as enemy planets more unique and interesting. This doesn't increase the learning curve, since the normal method is to evaluate things as you go (rather than memorizing or coming up with a "perfect" meta) anyway.
Aside from the mass of new turrets, there are five new Arks that provide a variety of strange and interesting new abilities as fleet leaders. There are other new capturables to find in any campaign, and some fan-favorite strikecraft and frigates have been adapted from the original AI War into this game (and made even more interesting).
These aspects are part of any game once you have the DLC, and make the game a richer experience in general. There's also some new music! However, there are also several notable opt-in new factions:
The Fallen Spire faction is another fan-favorite adapted from the original AI War, but massively expanded and overhauled in this sequel. The core premise is that you shift from hiding and fighting from the shadows to instead growing an increasing number of large alien cities that work under your orders. As you grow your Spire forces, you can either choose to just augment a normal-style campaign, or you can build so many cities and have such massive armies that the AI starts freaking out and recalling its own super-units from its other war outside the galaxy.
Seeing your massive Spire ships in battle against the dismayed Exo War Units of the AI can be... extremely satisfying. A year on after this DLC's initial release, and there are some players who just don't want to play the game any other way -- which is great! All of the normal features of the game, including any mods and other DLC, are compatible with this style of powerful Spire/Human empire.
For other players, a Spire game is something to play every so often as a change of pace, or to mix and match. It's really not a rigid game mode, and allows you to push as far as you feel like going.
The Scourge are another optional faction that can be enabled via the lobby, or by activating a beacon in any game.
Lore: The AI felt a need for a subsidiary force to wipe out small annoyances, and not need to bother its main Processors with petty things. The AI took various races they have conquered in the Arcenverse, twisted them by genetic engineering, and fused them into a new and powerful force to crush its foes. The primary races the Scourge use are the Thoraxians, the Peltians, the Neinzul, the Evucks,the Burlusts… and even Spire.
The Fallen Spire are an optional faction that can be enabled via the lobby, or by activating a beacon in any game.
Lore: The AI has crushed the Spire empire in their home galaxy. Some Spire units have landed in our galaxy and they can rebuild their empire and take revenge. The AI has captured a lot of Spire reactors and is experimenting to harness their power in cloaked research laboratories. There are also some hidden spire relics scattered about the galaxy from past battles.
In the base game, a couple of weapon technologies are missing turrets, and the defensive options to both you and the AI felt quite limiting. The turrets introduced in The Spire Rises aim to fix this by adding in 30 new turrets to the game. Some highlights include the Acid Turret, a supportive turret that causes any enemy it splashes in acid to take more damage from every source, the Crusher Turret, which functions like a miniature black hole, the Counter Sniper Turret which can obliterate those pesky Sentinel Gunboats and the Mini Fortress which can challenge whole fleets of AI ships and come out on top.
Veterans of the first game may recognize these ships, as they are among the most popular and remoriable units from Fleet Command. They have made the transition into glorious 3d, and are ready to destroy all that oppose them again!
Over the course of the Human civil war, many exotic and unique ships called Arks were developed and used in combat. Many were destroyed during the brutal infighting, others were scrapped by the AI, and a few were simply lost to time. Well some of the missing ones have been detected and they are still salvageable for use to fight against the AI. They may not be as powerful as when they were in their prime, and some of the technology required to bring them back to fully operational status is missing, but with enough investment, they can become the powerful ships they once were. They also bring some unique gimmicks to the table, not found in vanilla.
Several of the base game factions such as the Nanocaust, Macrophages and Marauders have new interactions with the Fallen Spire game mode. Whenever these factions are in play together, they may acquire some new spire themed units to empower themselves. Additionally, the Dark Spire aren’t… exactly happy that their Imperial cousins have arrived and may have some… shall we say violent opinions of them. We won’t spoil what happens, as that is best left for you to find out!
With the release of Zenith Onslaught and the upcoming Neinzul Abyss being chock full of content, we felt that The Spire Rises needed a bit more to stand beside those peers, and thus the free 2022 update aims to fill out even more content for you to experience and enjoy! The most notable part of this update are the new “Player Type” options. These radically change how you play the game from the start, and can switch up your entire strategy from the get go. Additionally, there are some new Spire minor factions to add some more chaos to your games, and they can drastically alter the tempo of the game. Without further ado, let’s meet the meat of the product!
With The Spire Rises, you’ll be able to play as 2 different empire types, those being the Ark Empire, and the Spire Infused Empire. Both require having a diverging mindset and strategies to be played effectively, as they redefine how you will play the game. This also opens up an avenue for more player types in the future, as well as give modders another toy to play around with!
Back by popular demand, certain ships and ship lines can now be customized! This offers you unparalleled flexibility and adaptability in combating your enemies! You can even switch up your weapons mid battle to adapt as the battle progresses. Whenever you have a modular shipline, you can edit its loadout by selecting its relevant fleet, and clicking on the Modules button.
From here, you can then pick which weapons and bonuses you’d like to apply to the ship/ship line. Maybe you want yourself some infinite range harassment loadout, or a tanky heavy hull to weather some extra damage. The modular ship system is point based. You start with a certain amount and as you mark up a modular ship/ship line, it gains additional points to spend, as well as more modules to use.
And of course, the modding possibilities with this are endless. When it comes to modding modular ships, the only limit is your imagination!
Some new Spire entities have arrived in our galaxy, but these ones aren’t exactly friendly. They can quite easily swing the entire state of the game on a whim, as befitting the Spire race’s power. What they are exactly doing in our region of space isn’t known, as there should be nothing of note to them, yet here they are. This just goes to show how unknowingly incomprehensible the Spire race truly is when we compare ourselves to them.
Rivaling the Devourer Golem shock factor, the Chromatic Horror is an absolutely massive Spire entity, with inscrutable motives. Unlike the Zenith Devourer Golem which simply eats to survive, the Chromatic Horror appears to bend space and time around itself. Simply being near it causes those affected to be randomly warped to a different location in the gravity well. This can shift an entire gravity well’s defenses from neat and orderly to chaotic and random. You, the AI and even other minor factions are not safe from this otherworldly entity. While it can be taken down, it will merely appear elsewhere some time later. Perhaps it went back in time before it was about to be destroyed? Either way, this… thing… is here to stay and ruin everyone’s defensive setups.
The Zenith aren’t the only ones with Dyson Spheres. The Spire’s version of the dyson sphere however appears to be much more “active”, and are much more territorial. While they may adopt a “You don’t bother me, I don’t bother you” attitude, they are also a treasure trove of technology. If you’re feeling particularly brave (or crazy) you can attempt to hack the spheres for a chance to obtain warheads or interplanetary weapons based off of their technology.
Be aware though… these Spire spheres will definitely hold a grudge towards you for doing these hacks. Above all however, they absolutely hate the Dark Spire, and will engage in warfare with them if they are present. This can very quickly turn the entire galaxy into one full of endless mayhem, as everyone begins shooting at everyone. While there are more intricacies in how they work, that is best left unsaid so you can get the full experience in game!
In addition to all of these big bulky additions, there are several smaller scale ones. Not everything needs to be grand in size to be enjoyed, and good things come in small packages as well.
A lot of things for the base game got major upgrades, at no charge to you, as we created this expansion.
1. Extract Release
2. Launch The Game
3. Play!
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