Play as a party of 8 in an Adaptive Turn-Based RPG, featuring dynamic boosts, crafting, skill fusion, and the interactive cinematic battles of the Guardians. Join the 4th Squadron and their 3 allies as they confront their toughest foe yet and witness the collapse of an old and tired feudal society.


The year is 947 AGC, two years after the Orvysian invasion of Royne and the final battle between the Fourth Squadron and the Equilibrium which its aftermath has forced the Magna Lumen to emerge from the shadows in a world-scale violent conflict with all the branches of the High Council, the same conflict will be amplified by the destined clash between the 9 remaining Knights of the Alder Forge and their respective Guardians.
Meanwhile, in a society where commoners can rise high thanks to their skills and hard work, the noble traditionalists are using the larger conflict between the Magna Lumen and the High Council to make their violent and wicked last stand while other shadowy organizations are using the chaos to further their hold on the politics and economics of this world.
Experience the events that will shape the future of this world and reconcile it with the old one (Pre Great Cataclysm) and learn the inner works and mechanisms of the Alder Forge and its functions in regards to what remains of the planet.

During your journey, you will visit the following:
Note: All the locations are new and have never been visited during the previous entry except the Valley of the Twelve and it is fully redesigned. (Members of the Alder Forge community who finished the previous entry know why it is redesigned).


Continue this story in its second arc and unveil the dark mysteries of this world in a violent, ruthless, and unforgiving world, filled with gray and complex human beings.
The Alder Forge 2 welcomes both Veterans who will surely have a tremendous advantage while continuing this journey and newcomers who will easily feel themselves at home.
1. Extract Release
2. Launch The Game
3. Play!
Copyright © 2026 - ExtroGames.