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A story-focused expansion for narrative crafting RPG BOOK OF HOURS. Explore visitors and their stories in much greater depth. Host exotic feasts and sophisticated soirées. And in your own quiet way, shape the genesis of the controversial Lighthouse Institute.
HOUSE OF LIGHT is a story-focused expansion for occult library management sim and narrative crafting RPG BOOK OF HOURS.
Europe, 1937. The War in the World is coming, and worse yet, the War in the Sun. In this gathering gloom, the notables of the occult underworld consider new weapons; new alliances; new paths. Who can they turn to for help, if not the Librarian of Hush House?
Explore visitors and their stories in much greater depth. Host exotic feasts and sophisticated soirées. And in your own quiet way, shape the genesis of the controversial Lighthouse Institute.
SOCIAL EVENTS
Host influential dinner parties in the crumbling splendour of Hush House. Choose a location that suits you - the Hall of Division, the Chapter House, or the Physic Garden, perhaps? - and send out invitations. Become tastemaker of the occult demimonde, or curate an exclusive society of only the most select adepts. Get to know the great and the good, encourage discussion around the table, and observe the chemistry - or animus - between your guests. You'll need food, drink, ambience and timing, but a successful soirée will influence the world in subtle ways, sending ripples far beyond your walls.
COOKING
Your guests will grow hungry, and it's up to you to cater to their interesting palates. Bake Sea-Pie and pair it with your vintage of choice. Perfect your Kedgeree. Serve Deep-Sweetened Assam and Poires Belle Hélène, dabble in Mushroom Meringue or jug innocent pheasants. Dive into the dangerous world of 1930s European recipes and influence your attendees with your choice of spices, sweetmeats and dainties.
ADVANCED VISITOR STORIES
You've dabbled in the Affair of the Oriflamme Heist. You've guessed what lies in the Messenger's Casket. Now help your Visitors delve deeper. Encourage alliances between strangers, or convince an ally to help you stymie a foe. Using an innovative new system, influence the wider world with in-depth Visitor stories and see the results between the branches of the Wisdom Tree. Where now does the dappled rose flourish? What did Zuthi hear at the Roost? What is the deeper connection between Rowena, Yvette, and Ys?
Once you've met someone, you'll also be able to add them to your address book and invite them to Hush House to pursue their business at a time of your choosing. When the Librarian calls, the invisible world listens.
THE LIGHTHOUSE INSTITUTE
You've wined, dined and appraised your chosen guests - now decide who might be the worthiest founders of the Lighthouse Institute. Who should be Treasurer? Who might suit Secretary Vigilant? Does your group all share the same agenda, or does one founder sympathise with the Chandler, while another fears his coming Dawn?
Your selection will found the influential Lighthouse Institute and set its course through the world. So take your time, and choose wisely.
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