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A puzzler about sliding penguins and walruses. Pick up items to push, pull, bounce, swap, stop, steal, or explode. Uncover surprising twists hidden in a world of puzzles inside puzzles inside puzzles.
Slide animals to save baby penguins and escape with walruses. Change the rules with simple items like a hammer, a spring, or a magnet. Discover emergent uses of these tools, and how they interact with other mechanics. Explore an open world of nested puzzles by gaining new capabilities and knowledge.
Puzzles are designed to showcase with a "simple, but difficult" philosophy, with each puzzle bringing a new idea. They're carefully designed to be instructive, tight, and deducible.
Penguins, walruses, and fish! Each introduces opposing win criteria.
Rapidly expanding set of mechanics and interactions.
Over 300 diverse, hand-crafted levels. No filler!
An interconnected network of puzzles with item-based progression and metagame twists.
Journal for tracking mechanics, which also lists entries needed for the current puzzle.
A tiered hint system that teaches a deduction-based approach.
16 biomes distinguishing areas and mechanics.
Original music.
No time-sensitive inputs, with undo and redo binds that work through resets.
Use a controller, keyboard, or mouse with customizable binds. (Note: Puzzle editor requires a mouse.)
Colorblind friendly with customizable colors.
Most puzzles are optional for progression, and a setting makes any puzzle skippable.
Warp navigation system for quickly returning to anywhere you've been.
Your old solutions and [redacted] and [redacted] are saved, so you don't have to repeat work to accomplish any meta goals.
Join our small community and say hi! I love bouncing ideas off of players and answering questions.
1. Extract Release
2. Launch The Game
3. Play!
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