Lore and Story
Inspired by the 7 Deadly Sins, the lore of Hunter A Hunter is player being a person who had committed to one of the sins and placed in a test of life and death. Each sin is an individual world with designated scenery and gameplay.
Looks and Feel
The view of first-person and third-person with realistic graphic delivers the true horror look and feel. Then the sound of sorrow completed the experience from entering to exiting the arena.
Gameplay Overview
The gameplay is totally unscripted that brings an action game of terror. The skill and strategy is dynamic and in-depth respective to control and decision angles of racing/chasing game. Also, the mechanic of torch is new and refreshing that makes Hunter A Hunter unlike any horror game out there.
Gameplay Features
- The mechanic of torch is the highlight of the action horror arena. When opening the torch, hunter, orbs and the true nature of the environment are unveiled. However, the torch depends on your energy and staying in darkness makes surviving even more terrifying.
- The game mode is to set game match to a new experience or challenge. Every game mode gives both advantage and disadvantage to game mechanics. On top of it, the modes can exist concurrently. You may stack two, three or all of them just for fun.
- The world is unlike the game mode as it brings a significant modification to gameplay such as having different ability and mechanic of the hunter. Moreover, the world has exclusive environment level design that has correlations with its sin. You pick what hunter you want to deal with.
- The visual are reflecting realistic graphic together with object light to promote clarity. Even without torch, you should listen carefully to sounds that are happening around you.
- Lastly, there are many new things can be added; ability, character, hunter, mode and world. Hunter A Hunter will compile as many action horror sessions together by part. Most importantly, new ideas will not just coming from us, but you too.