Perennial Order is a 2D plant horror boss rush, set in an atmospheric Dark Age world plagued by nature-infested horrors.
Explore a mysterious world alone or with a friend, uncover a story through unusual NPCs, and cut down terrifying eldritch bosses, all in a painterly 2D style.
David vs. Goliath Combat
- Uncover a unique boss around every corner that will test you in different ways.
- Intense combat that utilizes twin stick melee controls.
- One-Hit-Death. Respawn directly at the beginning of an encounter to learn quickly from your actions; spend your time fighting rather than walking.
Captivating 2D Style
- A painterly 2D art style with a dark fantasy inspiration.
- Themes and visuals akin to the world designs of titles like Dark Souls and Princess Mononoke.
- Painstakingly crafted by 1 artist and 1 animator. We are developing the visual identity of Perennial Order through realistic, painterly techniques combined with 2D Spine animation.
Plagued by Nature
- Immerse yourself in a dreary land where unspeakable horrors roam.
- Discover Unusual NPCs and unravel more about this mysteriously beautiful world.
- Explore a rich atmosphere through sounds and score, with musical themes distinct to each boss.
Bonded Journey
- Experience the entirety of Perennial Order from start to finish with a friend.
Key Features
- Unique Bosses | Different mechanics to adapt to. Lovecraftian and terrifying battles.
- One-Hit-Death | Every combat choice matters.
- Minimal UI | Nothing to clog up the screen to add to the atmosphere.
- Intriguing NPCs and World | A world worth exploring.
- Online and Local Co-Op | Bonded Journey mode. 2 player adventure.
We like to describe Perennial Order as Hollow Knight meets Titan Souls - a beautiful dark atmosphere to explore, with boss-rush focused gameplay.
Developed by Gardenfiend Games
James Markiewicz | Programming
Vincent Van Hoof | Art
Miguel Félix | Animation
Julian Crowhurst | Music / Audio