Resprite is a professional pixel art and sprite animation tool designed for flexible, efficient workflows and continuous iteration.
Resprite is a professional editor for pixel art, sprite animation, and game asset creation, with an integrated workflow for drawing, animation, layers, palettes, and export.
======== Recent Update Highlights ========
Create, edit, import, and manage tilesets, select tiles from the Tileset window, and draw maps directly on Tilemap Layers. Support for rectangular, isometric, and hexagonal grids, terrain rules, tile animation, Tiled TMX/TSX import, and Tiled Map export provides an integrated workflow from tileset authoring to map construction.
Non-destructive Stroke and hard-edged Shadow effects stay editable as layer content changes, making outlines, UI sprites, and pixel shadows easier to refine. When the result needs to become fixed pixels, the style can be rasterized.
Tiled Mode now supports isometric diamond and hexagonal grids. When creating game floors, terrain tiles, looping backgrounds, or other non-rectangular repeat assets, you can inspect the repeat and seams directly while drawing.
======== Core Feature Overview ========
Pixel-perfect lines, Alpha Lock, dithering textures, custom brushes, gradients, and symmetry tools for a professional pixel-art workflow.
Create reusable brushes from selections, images, or folders, organize them in the Brush Library, and speed up texture work with tiling, alignment, and active-color drawing.
Import and export Aseprite, PSD, GIF, sprite sheets, and more.
Create crisp pixel lettering, HUD icons, and reusable glyph sets with Resprite Fonts, or use TTF/OTF for titles, multiline labels, and vertical text.
Generate palettes from artwork or reference images, pick precise pixels with the eyedropper loupe, and organize colors with interpolation, sorting, and presets.
Fine-tune pixel art with precise outlines and color edits, including HSV, brightness/contrast, opacity, color replacement, palette quantization, blur, and invert/grayscale.
Manage frames, layers, clips, playback, and onion skin overlays for smooth pixel animation.
Use a lighting-based color sphere to explore highlights, midtones, and shadows, then add stepped colors directly to your palette.
Keep colors, textures, highlights, and shadows inside existing shapes with flexible layer compositing.
Customize themes, floating windows, saved layouts, layout reset, and layout locking so drawing, palette work, and animation each fit your workspace.
On desktop, manage and customize cursor packs, edit hotspots, and export Windows .cur/.ani cursor files for polished custom cursors.
Export pixel art as bead pattern references with minor and major grids, palette color labels, and usage counts for easier bead planning.
Record the drawing process and export polished timelapse videos with playback speed, loop, magnification, and bitrate controls.
Resprite is available on iOS and Android in addition to the Steam desktop version.
Join the community to share your work, exchange tips, and provide feedback on features.
1. Extract Release
2. Launch The Game
3. Play!
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