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Whispering Abyss is a top-down rogue-like in the setting of Lovecraftian horror. Play as Grace as you navigate the treacherous abyss and rid Dululth of its monsters with your trusty dual revolvers! Descend into the madness in a procedurally generated abyss, collecting loot to aid your quest.
WELCOME TO DULUTH.
After watching her mother get dragged underneath the surface by something terrible, a young Grace Havenshroud was left scared and alone. 10 years later, Grace returns to her hometown of Duluth, Minnesota. Equipped with her dual revolvers and the sun necklace gifted in her mother's final moments, Grace is determined to find out what took her mother.
Use your run and gun-style skills to navigate the treacherous abyss and rid Dululth of its monsters! The abyss features tons of items that drastically impact the way the game is played and will aid in the increased difficulty per level. Using random generation, each level of the abyss is unique and rewards different styles of play. Whispering Abyss also features collectible journal entries that help Grace uncover the mystery of what happened all those years ago. Will Grace discover Duluth’s secrets, or will she meet the same fate as her mother?
Traveler’s guide to the Whispering Abyss
The Wandering Eyes
Half of a deadly pair and one of the more common enemies found in the Abyss. These eyes like to hunt in packs to overwhelm their prey rather than take it on alone. You should have nothing to worry about if facing one of these creatures, but be careful and don’t dawdle on taking them out because they can very quickly become a problem. Take your gaze off a wandering eye, and the next time you spot it, you’ll have way more than one to worry about. Standing and fighting a horde is a death sentence find a way to thin it out or take them out in bottleneck areas.
Tendrils
The other half of a deadly pair and a common occurrence is the tendrils in the Abyss. Like the wandering eyes, these tendrils are weak, especially alone, but the danger lies in their ability to corner you. These tendrils occupy valuable space and rely on their friends to push you towards them for the kill. The easiest way to deal with a tendril is by being aware of your surroundings so as not to get pushed into their range. Tendrils cannot move horizontally, only lunge, and using this against them is paramount to your survival down there. Do not underestimate them or suffer the consequences.
The Forgotten
Once humans just like you, the forgotten are special because they’re the only monsters that can hit you from range. They want your attention elsewhere, so they get a perfect shot at you with the massive rocks they hurl. The forgotten have buried themselves in the ground, rooting themselves for greater durability and the ability to attack from range. Use this against them, as long as you keep moving, they won’t be able to target you accurately. Don’t ever double back against a forgotten, or you’ll find yourself waking up at the pearly gates a bit too soon. If you’re fast enough, you can get away with leaving them for last, but be warned, these creatures will take any chance to strike you with a lightning-quick boulder to the head.
The Stalker
Stalkers like to watch their targets, then charge up a dash attack that only matches its power in speed. They say if you listen close enough, you can hear the huffs of a stalker tracking you at some points in the Abyss. Their tough hide makes them harder to take down than most enemies but not impossible and if it bleeds, it dies; remember that. Stay light on your feet, traveler, and never stay in the same place too long lest you want to feel the fate of the many unfortunate victims before you.
1. Extract Release
2. Launch The Game
3. Play!
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