Who Am I: Remedy is a found footage psychological horror where you are an unsub trapped in the time loop. Explore the forgotten house while something is watching you from the dark. Collect artifacts, type reports on a typewriter, solve puzzles, and step by step unravel the mystery of the time loop.
Opening your eyes, you realize that the place you find yourself in is unlike any other. You instinctively move toward the light in a desperate hope to escape.
You wake up in an empty house. No name, no past. There is only an old camera, a typewriter—and a lingering feeling that this place already knows where you will go next.
You cannot trust the routes here. Corridors shift, doors decide for themselves when to open, and the house seems to adapt to your every step.
To understand what happened, you will have to search for the items left behind in the house. Each discovery brings you closer to the truth, revealing new details of the investigation and gradually giving meaning to the unfolding nightmare.
Immerse yourself in the process physically: type and read reports on a typewriter, piecing all the details together.
You will encounter various riddles on your path, but will you be able to find the right solution for them?
Found footage psychological horror — the house changes, the loop repeats, and the Shadow is always close by.
Immersive VHS presentation — an old camera, noise, jitter, focus glitches, and other found footage effects.
Interactive storytelling — manually type text on an old typewriter and answer telephone calls.
Unique puzzles — explore the house, solve riddles, and search for artifacts tied to its past.
The environment constantly changes and guides you.
Atmospheric original soundtrack.
A Note from the Developer:
When creating WhoAmI: Remedy, I wanted to make a horror game that scares not only with what happens on the screen, but with the very feeling of being present inside this place. A game that will play with the player: pressuring, confusing, and gradually revealing its secrets.
That is why special attention is paid to the sound, camera work, original soundtrack, and most importantly - the story.
I wanted to put a piece of my soul into this game and I hope you will feel it.
1. Extract Release
2. Launch The Game
3. Play!
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