At the heart of a sci‑fi world awaits a series of logic puzzles that reward prudence, perseverance, and ingenuity. Skills you hone here prove useful in everyday life. No violence — just thrilling, high‑stakes challenges. Curious how it works? Play!

A.R.A., the Astro Rescue Alliance, is an interplanetary organization dedicated to assisting and rescuing space colonists.
In this era, humanity has begun actively colonizing exoplanets that contain no native life but are suitable for human habitation.

During colonization, accidents happen — and sometimes they occur on rare life‑bearing planets.
The core principle of the Astro Rescue Alliance is simple: No One Ever Dies.
This means every rescue mission must be carried out without harming either the affected Earth colonists or the local life forms. After all, the most precious thing in the universe is the extremely rare gift of life.
A.R.A. has developed innovative technologies to preserve all living beings, including hostile life forms.
A.R.A. agents must be prepared for a wide range of challenges.

Astro Rescue Alliance (A.R.A.) has received an interstellar SOS signal.
A colonial family unit has accidentally crashed on the planet.
Their hibernation capsules were scattered across a wide area.
Find 5 capsules across 30 sectors and evacuate them.
A search drone has deployed consumables in the drop zone for you.
You must learn how to interact with various forms of wildlife.
A.R.A.’s rule: never kill living beings — even dangerous ones.
You have only a stunner and a temporary force shield to progress.
In case of mortal danger, your suit will safely teleport you back in time.
Stay smart. Stay persistent. You’ve got this!

1. Reach all colonists’ hibernation capsules.
2. Activate them to teleport to the beam lifts.
3. Lift yourself and the capsules aboard the A.R.A. ship.
Shield — mounted, self‑charging, operates for a short duration.

Speeders — mounted units, 3 available per sector.

Stun gun charge — on site.
Health pack — on site.
Atomizer — on site; single‑use; activate on weak formations.
30 sectors to complete
25 unique creatures with distinct behaviors
15 types of obstacles
5 natural areas to adapt to
5 colonist capsules to locate and evacuate
1 surprise
And plenty of logic puzzles

This game is a dream I’ve carried with me since the late 90s.
Back then — in the era of cartridges, CRT monitors, and endless evenings with old consoles — I first sketched its concept in my notebook.
In the early 2000s, I even created a small prototype in Flash, but without programming skills, making a real game was almost impossible.
I’m an artist and animator, not a programmer — and this dream had to wait for its time.
Only now, thanks to modern tools like Unity Visual Scripting, I was finally able to bring that old idea to life.
Three years of work, inspiration, and persistence — and here it is: a game born in the 90s, but made real today.
If you choose to support this project by purchasing the game, you help an independent creator continue making new things.
Your choice truly matters.
Thank you for giving dreams from the past a chance to live today.
The official version of the game is completely offline, contains no ads, and does not collect any personal data.
Just like in the 90s.
Unofficial modified versions may not provide these guarantees.
1. Extract Release
2. Launch The Game
3. Play!
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