Assetto Corsa EVO redefines the realism and features of one of the most popular multiplatform driving simulations ever developed. Featuring cars and tracks from different classes spanning across years of motoring history.
EARLY ACCESS 0.9
Assetto Corsa EVO 0.9 focuses on competition. Special Events introduce worldwide online leaderboards across hotlap and hotstint formats, mandatory pitstop requirements restore tactical depth to online racing, and a new tyre model for racing slicks raises handling fidelity across GT racing cars from Mazda MX5 Cup to Ferrari F40. Alongside these, 0.9 delivers a broad force feedback reliability pass, continued renderer optimisation, and three new cars.
This release provides many reasons to come back in game after summer time: a global leaderboard to climb, a race strategy to plan, and a car that behaves more faithfully underneath you.
SPECIAL EVENTS — WORLDWIDE ONLINE LEADERBOARDS – Special Events are pre-determined scenarios — fixed car, track, conditions and time of day — that every player attempts under identical terms, ranked on a worldwide leaderboard. Two event types are available: Hotlap, for a single definitive lap, and Hotstint, which tracks total gaps to nearby drivers at every sector line across a sustained run. Both support an optional Limited Attempts setting, reintroducing the pressure of a session that counts.
MANDATORY PITSTOPS — STRATEGY ENTERS THE RACE – Mandatory pitstop requirements are now available in timed online races above twenty minutes, with a configurable pit window set by the server administrator. Drivers plan their strategy through the MFD: stop lap, tyre choice, pressures, and fuel load.
NEW RACING SLICK TYRE MODEL – An updated tyre model for racing slicks is deployed across GT racing cars from Mazda MX5 Cup to Ferrari F40, raising the consistency and fidelity of the platform's core handling across the competition roster.
FORCE FEEDBACK AND INPUT – Force feedback devices now recover automatically after a disconnection or alt-tab across DirectInput, Fanatec, Logitech and Thrustmaster hardware. FFB output shaping is now available via a linearisation LUT. Haptic audio has been reworked, with FullForce DSP operating on the filtered signal and Logitech TrueForce gaining a 350 Hz low-pass filter and DSP reinitialisation on wheel handle change.
About Assetto Corsa EVO
Assetto Corsa EVO raises the bar of realism that has made the franchise one of the most popular driving simulations of the last decade even higher.
As with its predecessor, Assetto Corsa EVO will include cars from different classes spanning across years of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world. Each vehicle is reproduced through Kunos in-house physics and graphic engine simulating mechanical, electronic, and aerodynamic performance, combined with the fidelity of the circuits created using Laserscan technology.
Throughout Early Access, you will experience a continuously expanding range of vehicles, tracks, and game modes, evolving towards our full 1.0 launch.
With the launch of a new KUNOS Simulazioni proprietary, high-performance photorealistic engine, VR and triple screen support have become first-class features and the new mathematical model meticulously simulates asphalt performance in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned.
EARLY ACCESS 0.9 CONTENT
NEW CONTENT
Audi R8 LMS GT2
Audi R8 V10 performance quattro
Mazda RX-7 FD Spirit R (Type A)
PHYSICS / HANDLING
Updated racing slick tyre model across GT racing cars (From Mazda MX5 Cup to Ferrari F40)
FORCE FEEDBACK / INPUT
FFB device recovery on disconnect and alt-tab (DirectInput, Fanatec, Logitech, Thrustmaster)
TrueForce and FullForce rework: filtered DSP signal, 350 Hz low-pass, DSP reinitialisation on wheel handle change
FFB output shaping via linearisation LUT (ffb.lut in SavedGame folder)
Input system revision: multifunctional button logic and code optimisation
Fanatec reconnection recognition fix
Automatic shifter fix when H-shifter inputs are mapped
RENDERER / GRAPHICS
Shadow receiver culling optimisation (mono view)
Additional view render budget for vehicle, cockpit and mirrors via credit accumulator
Windshield FX optimisation using rain-free permutation
Temporal dithering improved for DLSS and FSR
Graphical representation of wind
Screen-space shadow factor restored on windshield effects
View Settings: Exposure, exposure fusion and post-processing presets with live preview
GAMEPLAY
Special Events with worldwide online leaderboards (hotlap / hotstint), MFD-based opponent selection, optional Limited Attempts
Mandatory pitstop requirements with selectable pit window in timed races above 20 minutes (Multiplayer)
Return-to-pit penalty when already in the pitlane
Damage rate added to assist settings (Single Player)
MFD defaults to leaderboard page in Special Events
Suspension repair no longer repairs car body damage
Custom external livery fix on customised and saved user cars
Windshield raindrop persistence fix after exiting a rainy session
HUD dash display fix
MULTIPLAYER
Server disconnection crash fix
Admin commands no longer sent twice to the server
Duplicated race number fix when rejoining with a custom number
PERFORMANCE / GENERAL
Global CPU-side optimisation
Further gameplay code refactoring
EARLY ACCESS 0.8 CONTENTS
NEW CONTENT
Cars
KTM X-Bow GT2.
KTM X-Bow GT4.
Volkswagen Golf 8 R.
Track
Kyalami Grand Prix Circuit.
Headline features
User Generated Content in Multiplayer: server launcher support for community car content with SHA verification.
External livery creation support.
Major VR overhaul: foveated rendering (incl. eye-tracked variant), pixel-density slider, world scale, supersampling and dedicated VR settings profile.
CORE IMPROVEMENTS AND ONGOING DEVELOPMENT
Renderer / Graphics
Dynamically resizable texture and mesh streaming pools with real-time VRAM budget.
Enhanced VRAM reporting and broad VRAM optimisations.
Supersampling support.
Enhanced windshield rendering with updated wiper refraction and raindrop splash effect.
Panini projection update.
HiZ occlusion reprojection to mitigate flickering of trees and objects at culling edges.
Mirror culling fix on ultra setting.
Cloud levels remapped and wet tarmac shader aligned to new physics ranges.
Physics / Handling
Road temperature model reworked.
Dynamic track maps rebaked with revised logic for more consistent grip evolution.
Weather and dynamic track behaviour fixes; calibration still ongoing.
Camber now derived through geometrical calculation.
Brake temperatures respond to electronic brake intervention.
Rear-wheel steering corrected.
Excessive smoke generation fixed.
Particle behaviour for wet grass addressed.
Gameplay
Hotstint timing, results and lap-counter corrections.
Pitstop fuel logic fix when refuel exceeds tank capacity.
Popup headlights synced with gameplay logic.
Multiplayer
Community car content support in Multiplayer with SHA verification.
Entry-list defined starting order for organisers and league operators.
Multiple join, connection and session-switch crash fixes.
Input-spamming freeze during session join resolved.
Admin command feedback in server and MP chat.
Pause-menu-while-driving fix.
Shared-box spawn damage fix.
Audio
Collision-event filter fix removing spurious bottoming sound.
Ferrari Daytona SP3 updated gearbox sounds.
UI / General / Stability
Numberplate selector in the paintshop; digit cap on numberplate entry.
Freecam widget fix with showroom scene selector active.
Crash fix on car setup change during session restart or change.
Network drive launch crash fix.
Empty showroom pre-splash removal.
Localisation updates.
EARLY ACCESS 0.7 CONTENTS
NEW CONTENT
Cars
Audi R8 LMS GT3 Evo II
Datsun 240Z (S30)
Porsche 935 (2019)
Porsche 911 GT2 RS Clubsport Evo (991II)
Headline features
Release of Assetto Corsa EVO Editor Tools
Brand-new particle system: smoke, dirt, dust, spray and impact effects
CORE IMPROVEMENTS AND ONGOING DEVELOPMENT
Renderer / Graphics
New GPU-feedback texture streaming pipeline
Texture quality video setting
Improved vegetation streaming stability
Reduced streaming-induced stutter
Indirect specular lighting improvements
Cloud shadow improvements
Fog and reflection rendering refinements
Improved volumetric rendering behaviour
Additional shading and subsurface scattering fixes
Audio
Lotus Exige V6 new interior sounds
Toyota Supra RZ full sound overhaul:
Interior
Exterior
Turbo
Backfires
Toyota Supra drift variant engine rework
FMOD project update
Refreshed horn sounds
Physics / Handling
Caster adjustment fix on certain suspension configurations
BMW M3 E46 engine inertia tweaks
Toyota GR86 refreshed default setup
VW Golf 8 GTI adjusted power figures
BMW M3 E30 and Mercedes-Benz 190E balancing pass
Dynamic Track and Dynamic Weather calibration improvements
Multiplayer
Mechanical variant and Performance Index added to results dump
Tuning filter added
Restart-session command now repairs all cars
UI / Controls
Car specs sheet on mechanical variant selection screen
Customization category improvements
Missing material edit box fix
On-the-fly H-shifter disable binding
Functional player number plates
General / Stability
Gameplay logic and architectural code revision
Delta time handling improvements while paused
Replay movable object interpolation fixes
Session exit crash fixes
Exit-to-desktop stats handling fixes
General stability and backend improvements
EARLY ACCESS 6 CONTENT
New Cars
GT
Audi R8 LMS GT4 Evo
Ferrari 296 GT3
Ferrari 288 GTO
Ford Mustang GT3
Porsche 911 GT3 R rennsport
Road
Lamborghini Countach
New Track
Sebring International Raceway
Core Improvements and Ongoing Development
Gameplay / Physics / Ongoing development
Improved suspension modelling, including multilink, coilover and bumpstop behaviour updates.
Improved multiplayer collisions through updated timing and prediction logic.
Official MoTeC telemetry support and updated shared me
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