Assetto Corsa EVO Free Download

Assetto Corsa EVO Free Download

Assetto Corsa EVO redefines the realism and features of one of the most popular multiplatform driving simulations ever developed. Featuring cars and tracks from different classes spanning across years of motoring history.

About This Game

EARLY ACCESS 0.8

Assetto Corsa EVO 0.8 delivers a major content drop alongside decisive steps forward in two of Early Access's highest-priority areas. A brand-new venue at Kyalami joins the circuit list, three new cars broaden the roster, community-created content makes its Multiplayer debut with full SHA verification, and the VR experience receives its most substantial overhaul of the Early Access cycle. Beneath the headline additions, 0.8 continues the renderer's VRAM-management evolution, tightens physics, and delivers a comprehensive pass on online robustness and stability.

NEW CONTENT – THREE CARS AND KYALAMI – Release 0.8 expands the roster with the KTM X-Bow GT2, KTM X-Bow GT4 and Volkswagen Golf 8 R, stretching from uncompromising track machinery to every day road performance. Alongside them, Kyalami Grand Prix Circuit makes its EVO debut — South Africa's historic FIA-graded venue, set at high altitude near Johannesburg, with a flowing sequence of fast esses and committed direction changes that has made it a long-standing fixture of international GT competition.

USER GENERATED CONTENT STEPS UP – External livery creation support arrives in 0.8 alongside the most significant UGC milestone of the Early Access programme: community-created cars can now be brought into Multiplayer. The server launcher supports modded car content with a SHA verification layer that ensures every car on a server is exactly what it claims to be. Entry-list-defined starting orders complete the toolset for league operators and event organisers.

MAJOR VR OVERHAUL – Release 0.8 delivers the most significant VR update of the Early Access cycle. Foveated rendering — including an eye-tracked variant on supported hardware — concentrates rendering effort where the eye is actually looking, reclaiming performance without a visible cost to perceived sharpness. New controls include a pixel-density slider from 50% to 150%, world scale, supersampling and a custom MSAA resolve tuned for VR. A dedicated VR settings profile independent from flat-screen configuration, a 'prefer FPS over latency' mode and a direct OpenXR swapchain path round out an overhaul designed to make VR a credible, first-class way to experience EVO.

RENDERER AND PLATFORM MATURITY – 0.8 continues the GPU-feedback streaming work introduced in 0.7 with a full VRAM-management pass. Dynamically resizable texture and mesh streaming pools now operate against a real-time VRAM budget, keeping memory use within the available headroom on any given GPU. Alongside: supersampling, enhanced windshield rendering with wiper refraction and raindrop splash, a panini projection update, HiZ occlusion reprojection, and cloud and wet tarmac shader realignment to the new physics ranges.


About Assetto Corsa EVO

Assetto Corsa EVO raises the bar of realism that has made the franchise one of the most popular driving simulations of the last decade even higher.

As with its predecessor, Assetto Corsa EVO will include cars from different classes spanning across years of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world. Each vehicle is reproduced through Kunos in-house physics and graphic engine simulating mechanical, electronic, and aerodynamic performance, combined with the fidelity of the circuits created using Laserscan technology.

Throughout Early Access, you will experience a continuously expanding range of vehicles, tracks, and game modes, evolving towards our full 1.0 launch.

With the launch of a new KUNOS Simulazioni proprietary, high-performance photorealistic engine, VR and triple screen support have become first-class features and the new mathematical model meticulously simulates asphalt performance in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned.

EARLY ACCESS 0.8 CONTENTS

NEW CONTENT

Cars

  • KTM X-Bow GT2.

  • KTM X-Bow GT4.

  • Volkswagen Golf 8 R.

Track

  • Kyalami Grand Prix Circuit.

Headline features

  • User Generated Content in Multiplayer: server launcher support for community car content with SHA verification.

  • External livery creation support.

  • Major VR overhaul: foveated rendering (incl. eye-tracked variant), pixel-density slider, world scale, supersampling and dedicated VR settings profile.

CORE IMPROVEMENTS AND ONGOING DEVELOPMENT

Renderer / Graphics

  • Dynamically resizable texture and mesh streaming pools with real-time VRAM budget.

  • Enhanced VRAM reporting and broad VRAM optimisations.

  • Supersampling support.

  • Enhanced windshield rendering with updated wiper refraction and raindrop splash effect.

  • Panini projection update.

  • HiZ occlusion reprojection to mitigate flickering of trees and objects at culling edges.

  • Mirror culling fix on ultra setting.

  • Cloud levels remapped and wet tarmac shader aligned to new physics ranges.

Physics / Handling

  • Road temperature model reworked.

  • Dynamic track maps rebaked with revised logic for more consistent grip evolution.

  • Weather and dynamic track behaviour fixes; calibration still ongoing.

  • Camber now derived through geometrical calculation.

  • Brake temperatures respond to electronic brake intervention.

  • Rear-wheel steering corrected.

  • Excessive smoke generation fixed.

  • Particle behaviour for wet grass addressed.

Gameplay

  • Hotstint timing, results and lap-counter corrections.

  • Pitstop fuel logic fix when refuel exceeds tank capacity.

  • Popup headlights synced with gameplay logic.

Multiplayer

  • Community car content support in Multiplayer with SHA verification.

  • Entry-list defined starting order for organisers and league operators.

  • Multiple join, connection and session-switch crash fixes.

  • Input-spamming freeze during session join resolved.

  • Admin command feedback in server and MP chat.

  • Pause-menu-while-driving fix.

  • Shared-box spawn damage fix.

Audio

  • Collision-event filter fix removing spurious bottoming sound.

  • Ferrari Daytona SP3 updated gearbox sounds.

UI / General / Stability

  • Numberplate selector in the paintshop; digit cap on numberplate entry.

  • Freecam widget fix with showroom scene selector active.

  • Crash fix on car setup change during session restart or change.

  • Network drive launch crash fix.

  • Empty showroom pre-splash removal.

  • Localisation updates.

EARLY ACCESS 0.7 CONTENTS

NEW CONTENT

Cars

  • Audi R8 LMS GT3 Evo II

  • Datsun 240Z (S30)

  • Porsche 935 (2019)

  • Porsche 911 GT2 RS Clubsport Evo (991II)

Headline features

  • Release of Assetto Corsa EVO Editor Tools

  • Brand-new particle system: smoke, dirt, dust, spray and impact effects

CORE IMPROVEMENTS AND ONGOING DEVELOPMENT

Renderer / Graphics

  • New GPU-feedback texture streaming pipeline

  • Texture quality video setting

  • Improved vegetation streaming stability

  • Reduced streaming-induced stutter

  • Indirect specular lighting improvements

  • Cloud shadow improvements

  • Fog and reflection rendering refinements

  • Improved volumetric rendering behaviour

  • Additional shading and subsurface scattering fixes

Audio

  • Lotus Exige V6 new interior sounds

  • Toyota Supra RZ full sound overhaul:

    • Interior

    • Exterior

    • Turbo

    • Backfires

  • Toyota Supra drift variant engine rework

  • FMOD project update

  • Refreshed horn sounds

Physics / Handling

  • Caster adjustment fix on certain suspension configurations

  • BMW M3 E46 engine inertia tweaks

  • Toyota GR86 refreshed default setup

  • VW Golf 8 GTI adjusted power figures

  • BMW M3 E30 and Mercedes-Benz 190E balancing pass

  • Dynamic Track and Dynamic Weather calibration improvements

Multiplayer

  • Mechanical variant and Performance Index added to results dump

  • Tuning filter added

  • Restart-session command now repairs all cars

UI / Controls

  • Car specs sheet on mechanical variant selection screen

  • Customization category improvements

  • Missing material edit box fix

  • On-the-fly H-shifter disable binding

  • Functional player number plates

General / Stability

  • Gameplay logic and architectural code revision

  • Delta time handling improvements while paused

  • Replay movable object interpolation fixes

  • Session exit crash fixes

  • Exit-to-desktop stats handling fixes

  • General stability and backend improvements

EARLY ACCESS 6 CONTENT

New Cars

GT

  • Audi R8 LMS GT4 Evo

  • Ferrari 296 GT3

  • Ferrari 288 GTO

  • Ford Mustang GT3

  • Porsche 911 GT3 R rennsport

Road

  • Lamborghini Countach

New Track

  • Sebring International Raceway

Core Improvements and Ongoing Development

Gameplay / Physics / Ongoing development

  • Improved suspension modelling, including multilink, coilover and bumpstop behaviour updates.

  • Improved multiplayer collisions through updated timing and prediction logic.

  • Official MoTeC telemetry support and updated shared memory output.

  • Further tyre, damper, telemetry and setup work across the car roster.

  • Updated AI track modelling and ongoing CPU performance optimisation.

  • Pit stop, penalty, weather and track-limits-related improvements.

Multiplayer

  • Release of self-hostable game servers.

  • Introducing a downloadable server executable via Steam.

  • Allowing users to host their own game servers with basic configuration options.

Audio

  • Improved reverb behaviour, especially in underpasses and enclosed spaces.

  • More distinctive sound treatment for selected cars.

  • Advanced multichannel management and additional startup / vehicle-specific sounds.

UI

  • Revised car selection page applied consistently across key menus.

  • Updated controls page organised by input type.

  • Additional usability improvements for setup, replay and customization flows.

EARLY ACCESS 5 CONTENT

New Cars

Road

  • Audi Sport quattro ( 1983 )

  • BMW M2

  • Caterham Seven 485 CSR Final Edition

  • Toyota AE86 + Tuned

  • Volkswagen Golf MK1

GT

  • Porsche 911 GT3 RS (992)

Racing

  • Dallara EXP

New Tracks (reproduced with laser scan technology)

  • Watkins Glen International - with 4 layouts

  • Circuit Paul Ricard - with 4 layouts

  • Free Camera Mode (Early Version)

Version 0.5 introduces Free Camera mode, letting players explore the car, environment, and action from new angles. It enables capturing

Game Details

Title
Assetto Corsa EVO
Developer
KUNOS Simulazioni
Publisher
505 Games
Release Date
16 January 2025
Store
Steam
Game Releasers
Credit
SR
Crack Status
Cracked

System Requirements

Minimum

OS
Windows 10 64-bit
Processor
Intel i7 8700k / AMD 1500X
Memory
16 GB RAM
Graphics
GTX 1070, RX 580, Intel Arc A580 (8GB VRAM)
DirectX
Version 12
Network
Broadband Internet connection
Storage
100 GB available space
Sound Card
Integrated
VR Support
SteamVR, Oculus VR, OpenXR
Additional Notes
SSD required

Recommended

OS
Windows 10 64-bit / Windows 11 64-bit
Processor
Intel i5 10500 / AMD 2600X
Memory
16 GB RAM
Graphics
RTX 2070, Radeon RX 6650 XT, Intel Arc A750
DirectX
Version 12
Network
Broadband Internet connection
Storage
100 GB available space
Sound Card
Integrated
VR Support
SteamVR, Oculus VR, OpenXR
Additional Notes
SSD required

Instructions

1. Extract Release
2. Launch The Game
3. Play!

Releases Available

  • Assetto.Corsa.EVO.v0.8.1.Early.Access

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