Assetto Corsa EVO redefines the realism and features of one of the most popular multiplatform driving simulations ever developed. Featuring cars and tracks from different classes spanning across years of motoring history.
EARLY ACCESS 0.8
Assetto Corsa EVO 0.8 delivers a major content drop alongside decisive steps forward in two of Early Access's highest-priority areas. A brand-new venue at Kyalami joins the circuit list, three new cars broaden the roster, community-created content makes its Multiplayer debut with full SHA verification, and the VR experience receives its most substantial overhaul of the Early Access cycle. Beneath the headline additions, 0.8 continues the renderer's VRAM-management evolution, tightens physics, and delivers a comprehensive pass on online robustness and stability.
NEW CONTENT – THREE CARS AND KYALAMI – Release 0.8 expands the roster with the KTM X-Bow GT2, KTM X-Bow GT4 and Volkswagen Golf 8 R, stretching from uncompromising track machinery to every day road performance. Alongside them, Kyalami Grand Prix Circuit makes its EVO debut — South Africa's historic FIA-graded venue, set at high altitude near Johannesburg, with a flowing sequence of fast esses and committed direction changes that has made it a long-standing fixture of international GT competition.
USER GENERATED CONTENT STEPS UP – External livery creation support arrives in 0.8 alongside the most significant UGC milestone of the Early Access programme: community-created cars can now be brought into Multiplayer. The server launcher supports modded car content with a SHA verification layer that ensures every car on a server is exactly what it claims to be. Entry-list-defined starting orders complete the toolset for league operators and event organisers.
MAJOR VR OVERHAUL – Release 0.8 delivers the most significant VR update of the Early Access cycle. Foveated rendering — including an eye-tracked variant on supported hardware — concentrates rendering effort where the eye is actually looking, reclaiming performance without a visible cost to perceived sharpness. New controls include a pixel-density slider from 50% to 150%, world scale, supersampling and a custom MSAA resolve tuned for VR. A dedicated VR settings profile independent from flat-screen configuration, a 'prefer FPS over latency' mode and a direct OpenXR swapchain path round out an overhaul designed to make VR a credible, first-class way to experience EVO.
RENDERER AND PLATFORM MATURITY – 0.8 continues the GPU-feedback streaming work introduced in 0.7 with a full VRAM-management pass. Dynamically resizable texture and mesh streaming pools now operate against a real-time VRAM budget, keeping memory use within the available headroom on any given GPU. Alongside: supersampling, enhanced windshield rendering with wiper refraction and raindrop splash, a panini projection update, HiZ occlusion reprojection, and cloud and wet tarmac shader realignment to the new physics ranges.
About Assetto Corsa EVO
Assetto Corsa EVO raises the bar of realism that has made the franchise one of the most popular driving simulations of the last decade even higher.
As with its predecessor, Assetto Corsa EVO will include cars from different classes spanning across years of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world. Each vehicle is reproduced through Kunos in-house physics and graphic engine simulating mechanical, electronic, and aerodynamic performance, combined with the fidelity of the circuits created using Laserscan technology.
Throughout Early Access, you will experience a continuously expanding range of vehicles, tracks, and game modes, evolving towards our full 1.0 launch.
With the launch of a new KUNOS Simulazioni proprietary, high-performance photorealistic engine, VR and triple screen support have become first-class features and the new mathematical model meticulously simulates asphalt performance in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned.
EARLY ACCESS 0.8 CONTENTS
NEW CONTENT
Cars
KTM X-Bow GT2.
KTM X-Bow GT4.
Volkswagen Golf 8 R.
Track
Kyalami Grand Prix Circuit.
Headline features
User Generated Content in Multiplayer: server launcher support for community car content with SHA verification.
External livery creation support.
Major VR overhaul: foveated rendering (incl. eye-tracked variant), pixel-density slider, world scale, supersampling and dedicated VR settings profile.
CORE IMPROVEMENTS AND ONGOING DEVELOPMENT
Renderer / Graphics
Dynamically resizable texture and mesh streaming pools with real-time VRAM budget.
Enhanced VRAM reporting and broad VRAM optimisations.
Supersampling support.
Enhanced windshield rendering with updated wiper refraction and raindrop splash effect.
Panini projection update.
HiZ occlusion reprojection to mitigate flickering of trees and objects at culling edges.
Mirror culling fix on ultra setting.
Cloud levels remapped and wet tarmac shader aligned to new physics ranges.
Physics / Handling
Road temperature model reworked.
Dynamic track maps rebaked with revised logic for more consistent grip evolution.
Weather and dynamic track behaviour fixes; calibration still ongoing.
Camber now derived through geometrical calculation.
Brake temperatures respond to electronic brake intervention.
Rear-wheel steering corrected.
Excessive smoke generation fixed.
Particle behaviour for wet grass addressed.
Gameplay
Hotstint timing, results and lap-counter corrections.
Pitstop fuel logic fix when refuel exceeds tank capacity.
Popup headlights synced with gameplay logic.
Multiplayer
Community car content support in Multiplayer with SHA verification.
Entry-list defined starting order for organisers and league operators.
Multiple join, connection and session-switch crash fixes.
Input-spamming freeze during session join resolved.
Admin command feedback in server and MP chat.
Pause-menu-while-driving fix.
Shared-box spawn damage fix.
Audio
Collision-event filter fix removing spurious bottoming sound.
Ferrari Daytona SP3 updated gearbox sounds.
UI / General / Stability
Numberplate selector in the paintshop; digit cap on numberplate entry.
Freecam widget fix with showroom scene selector active.
Crash fix on car setup change during session restart or change.
Network drive launch crash fix.
Empty showroom pre-splash removal.
Localisation updates.
EARLY ACCESS 0.7 CONTENTS
NEW CONTENT
Cars
Audi R8 LMS GT3 Evo II
Datsun 240Z (S30)
Porsche 935 (2019)
Porsche 911 GT2 RS Clubsport Evo (991II)
Headline features
Release of Assetto Corsa EVO Editor Tools
Brand-new particle system: smoke, dirt, dust, spray and impact effects
CORE IMPROVEMENTS AND ONGOING DEVELOPMENT
Renderer / Graphics
New GPU-feedback texture streaming pipeline
Texture quality video setting
Improved vegetation streaming stability
Reduced streaming-induced stutter
Indirect specular lighting improvements
Cloud shadow improvements
Fog and reflection rendering refinements
Improved volumetric rendering behaviour
Additional shading and subsurface scattering fixes
Audio
Lotus Exige V6 new interior sounds
Toyota Supra RZ full sound overhaul:
Interior
Exterior
Turbo
Backfires
Toyota Supra drift variant engine rework
FMOD project update
Refreshed horn sounds
Physics / Handling
Caster adjustment fix on certain suspension configurations
BMW M3 E46 engine inertia tweaks
Toyota GR86 refreshed default setup
VW Golf 8 GTI adjusted power figures
BMW M3 E30 and Mercedes-Benz 190E balancing pass
Dynamic Track and Dynamic Weather calibration improvements
Multiplayer
Mechanical variant and Performance Index added to results dump
Tuning filter added
Restart-session command now repairs all cars
UI / Controls
Car specs sheet on mechanical variant selection screen
Customization category improvements
Missing material edit box fix
On-the-fly H-shifter disable binding
Functional player number plates
General / Stability
Gameplay logic and architectural code revision
Delta time handling improvements while paused
Replay movable object interpolation fixes
Session exit crash fixes
Exit-to-desktop stats handling fixes
General stability and backend improvements
EARLY ACCESS 6 CONTENT
New Cars
GT
Audi R8 LMS GT4 Evo
Ferrari 296 GT3
Ferrari 288 GTO
Ford Mustang GT3
Porsche 911 GT3 R rennsport
Road
Lamborghini Countach
New Track
Sebring International Raceway
Core Improvements and Ongoing Development
Gameplay / Physics / Ongoing development
Improved suspension modelling, including multilink, coilover and bumpstop behaviour updates.
Improved multiplayer collisions through updated timing and prediction logic.
Official MoTeC telemetry support and updated shared memory output.
Further tyre, damper, telemetry and setup work across the car roster.
Updated AI track modelling and ongoing CPU performance optimisation.
Pit stop, penalty, weather and track-limits-related improvements.
Multiplayer
Release of self-hostable game servers.
Introducing a downloadable server executable via Steam.
Allowing users to host their own game servers with basic configuration options.
Audio
Improved reverb behaviour, especially in underpasses and enclosed spaces.
More distinctive sound treatment for selected cars.
Advanced multichannel management and additional startup / vehicle-specific sounds.
UI
Revised car selection page applied consistently across key menus.
Updated controls page organised by input type.
Additional usability improvements for setup, replay and customization flows.
EARLY ACCESS 5 CONTENT
New Cars
Road
Audi Sport quattro ( 1983 )
BMW M2
Caterham Seven 485 CSR Final Edition
Toyota AE86 + Tuned
Volkswagen Golf MK1
GT
Porsche 911 GT3 RS (992)
Racing
Dallara EXP
New Tracks (reproduced with laser scan technology)
Watkins Glen International - with 4 layouts
Circuit Paul Ricard - with 4 layouts
Free Camera Mode (Early Version)
Version 0.5 introduces Free Camera mode, letting players explore the car, environment, and action from new angles. It enables capturing
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