Assetto Corsa EVO redefines the realism and features of one of the most popular multiplatform driving simulations ever developed. Featuring cars and tracks from different classes spanning across years of motoring history.
EARLY ACCESS 0.7
Assetto Corsa EVO 0.7 introduces a milestone update of the Early Access cycle, featuring a brand-new particle system that brings smoke, dust, dirt, spray and impact effects into the driving experience, the first official release of the Assetto Corsa EVO - SDK dedicated Steam app, new multiplayer-oriented functionalities and a broad range of simulation focused, renderer, audio and gameplay refinements.
This is a release built to expand what players can do within the Assetto Corsa EVO ecosystem.
NEW PARTICLE SYSTEM – With release 0.7 thanks to the newly introduced particle system, tyre smoke now properly reacts to wheel spin, slides and drift work, dirt and gravel generate dynamic debris off-track, while wet conditions and collisions now deliver a more grounded and immersive visual response.
ASSETTO CORSA EVO SDK APP - Version 0.7 also marks the first official step toward community-driven content creation in Assetto Corsa EVO. Dedicated to experienced and technically skilled creators, the Dedicated to experienced and technically skilled creators, the SDK application allows users to produce custom vehicles using a production pipeline closely aligned with the same technologies used internally by the development team at KUNOS Simulazioni. This first release focuses on car creation and represents the beginning of a longer-term evolution toward a more open, expandable and long-living platform. The Assetto Corsa EVO SDK app is available to all Assetto Corsa EVO users.
DAILY RACING PORTAL SAFETY RATING - Alongside release 0.7, an all-new Safety Rating System (EVO SR) has been deployed on the official Daily Racing Portal - the official multiplayer companion website of Assetto Corsa EVO. This new system has been designed to reward close and respectful racing rather than simply avoiding contact in clean air, inviting players to become very good racers, and save them from boring and over-safe driving, away from the group.
About Assetto Corsa EVO
Assetto Corsa EVO raises the bar of realism that has made the franchise one of the most popular driving simulations of the last decade even higher.
As with its predecessor, Assetto Corsa EVO will include cars from different classes spanning across years of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world. Each vehicle is reproduced through Kunos in-house physics and graphic engine simulating mechanical, electronic, and aerodynamic performance, combined with the fidelity of the circuits created using Laserscan technology.
Throughout Early Access, you will experience a continuously expanding range of vehicles, tracks, and game modes, evolving towards our full 1.0 launch.
With the launch of a new KUNOS Simulazioni proprietary, high-performance photorealistic engine, VR and triple screen support have become first-class features and the new mathematical model meticulously simulates asphalt performance in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned.
EARLY ACCESS 0.7 CONTENTS
NEW CONTENT
Cars
Audi R8 LMS GT3 Evo II
Datsun 240Z (S30)
Porsche 935 (2019)
Porsche 911 GT2 RS Clubsport Evo (991II)
Headline features
Release of Assetto Corsa EVO Editor Tools
Brand-new particle system: smoke, dirt, dust, spray and impact effects
CORE IMPROVEMENTS AND ONGOING DEVELOPMENT
Renderer / Graphics
New GPU-feedback texture streaming pipeline
Texture quality video setting
Improved vegetation streaming stability
Reduced streaming-induced stutter
Indirect specular lighting improvements
Cloud shadow improvements
Fog and reflection rendering refinements
Improved volumetric rendering behaviour
Additional shading and subsurface scattering fixes
Audio
Lotus Exige V6 new interior sounds
Toyota Supra RZ full sound overhaul:
Interior
Exterior
Turbo
Backfires
Toyota Supra drift variant engine rework
FMOD project update
Refreshed horn sounds
Physics / Handling
Caster adjustment fix on certain suspension configurations
BMW M3 E46 engine inertia tweaks
Toyota GR86 refreshed default setup
VW Golf 8 GTI adjusted power figures
BMW M3 E30 and Mercedes-Benz 190E balancing pass
Dynamic Track and Dynamic Weather calibration improvements
Multiplayer
Mechanical variant and Performance Index added to results dump
Tuning filter added
Restart-session command now repairs all cars
UI / Controls
Car specs sheet on mechanical variant selection screen
Customization category improvements
Missing material edit box fix
On-the-fly H-shifter disable binding
Functional player number plates
General / Stability
Gameplay logic and architectural code revision
Delta time handling improvements while paused
Replay movable object interpolation fixes
Session exit crash fixes
Exit-to-desktop stats handling fixes
General stability and backend improvements
EARLY ACCESS 6 CONTENT
New Cars
GT
Audi R8 LMS GT4 Evo
Ferrari 296 GT3
Ferrari 288 GTO
Ford Mustang GT3
Porsche 911 GT3 R rennsport
Road
Lamborghini Countach
New Track
Sebring International Raceway
Core Improvements and Ongoing Development
Gameplay / Physics / Ongoing development
Improved suspension modelling, including multilink, coilover and bumpstop behaviour updates.
Improved multiplayer collisions through updated timing and prediction logic.
Official MoTeC telemetry support and updated shared memory output.
Further tyre, damper, telemetry and setup work across the car roster.
Updated AI track modelling and ongoing CPU performance optimisation.
Pit stop, penalty, weather and track-limits-related improvements.
Multiplayer
Release of self-hostable game servers.
Introducing a downloadable server executable via Steam.
Allowing users to host their own game servers with basic configuration options.
Audio
Improved reverb behaviour, especially in underpasses and enclosed spaces.
More distinctive sound treatment for selected cars.
Advanced multichannel management and additional startup / vehicle-specific sounds.
UI
Revised car selection page applied consistently across key menus.
Updated controls page organised by input type.
Additional usability improvements for setup, replay and customization flows.
EARLY ACCESS 5 CONTENT
New Cars
Road
Audi Sport quattro ( 1983 )
BMW M2
Caterham Seven 485 CSR Final Edition
Toyota AE86 + Tuned
Volkswagen Golf MK1
GT
Porsche 911 GT3 RS (992)
Racing
Dallara EXP
New Tracks (reproduced with laser scan technology)
Watkins Glen International - with 4 layouts
Circuit Paul Ricard - with 4 layouts
Free Camera Mode (Early Version)
Version 0.5 introduces Free Camera mode, letting players explore the car, environment, and action from new angles. It enables capturing replays and screenshots or videos using external tools. The mode is still in development and more features, such as photo-mode features, will follow at a later stage based on community feedback.
Graphics & Technology Updates – DLSS 4.5
0.5 includes an update to DLSS 4.5, continuing the work on performance scalability and image quality across a wider range of hardware configurations. The aim remains consistent: make steps towards the best quality to performance ratio.
Gameplay Improvements and Ongoing Development
UI: Car Selection Flow & Multiplayer Player Car, Controls Page
Thanks to an improved car selection UI and backend multiplayer updates, server admins and the Daily Racing Portal can now define eligible cars more precisely—down to version and visuals—allowing players to join Daily Races using their own tuned cars and body colours.
Track Limits and Blue Flags
Track limit penalties can feel harsh or unpredictable, so in 0.5 we’re continuing work on a time-gain evaluation system to better match penalties with actual advantage. This feature is still being tested and will roll out fully once it meets competitive standards. Blue flag logic has also been introduced to help drivers better read race conditions.
Shared Memory improvements
Shared memory issues have been fixed to match previous titles, prevent hardware shaking during loading, and restore full data quality for motion rigs and related devices.
Dynamic Track: rework underway
Dynamic Track is being reworked to improve rubber buildup, water behaviour, multiplayer support, and server sync. Version 0.5 brings rubbering visual shader upgrades, while core improvements will arrive later—consider this an essential infrastructure update with more visible results coming soon.
EARLY ACCESS 4 CONTENT (INCLUDING DAILY RACING PORTAL)
New Cars (available in N variants)
Racing Class
Ferrari SF-25
GT
Ferrari F40 LM
Porsche Cayman 718 GT4 RS (including the Weissbach kit version)
Road
BMW M3 (E46) CSL
BMW M8 Competition Coupé (F92)
Ferrari Daytona SP3
Mini John Cooper S (Mk VI) (including a performance variant with B16 engine)
Peugeot 205 T16
Renault 5 GT Turbo
Toyota Supra Turbo RZ (MK IV) — including a dedicated Drift variant.
New Tracks
Autodromo Nazionale di Monza
Michelin Raceway Road Atlanta
Nürburgring (2 layouts)
Nordschleife (3 layouts including Touristenfahrten)
Oulton Park Circuit (2 layouts)
This is the largest circuit expansion added during the Early Access program so far, all laser-scanned and built with signature KUNOS Simulazioni detail.
All Formula 1 circuits have also been updated with DRS zones to support the Ferrari SF-25.
Daily Racing Portal (acevo.gg)
With the 0.4 release, KUNOS Simulazioni introduces acevo.gg, the Daily Racing Portal, allowing players to join scheduled online races every day, with automatic splits based on their GridRating, placing drivers of similar skill levels together.
Players can:
Browse daily races from the online portal.
Register without needing to launch the game.
Automatically join the correct server when the event starts.
Access their GridRating, which carries over from SimGrid for existing drivers.
1. Extract Release
2. Launch The Game
3. Play!
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