Assetto Corsa EVO redefines the realism and features of one of the most popular multiplatform driving simulations ever developed. Featuring cars and tracks from different classes spanning across years of motoring history.
EARLY ACCESS 6 CONTENT
The release 0.6 of Assetto Corsa EVO continues its Early Access development by adding new content and improving core systems. It introduces six new cars (including GT race machinery and road-going icons) and the Sebring International Raceway.
The update focuses on enhancing the driving experience, with improved suspension physics, better multiplayer collision stability, upgraded audio (including reverb and car sounds), and official MoTeC telemetry support.
Usability has also been improved through a redesigned car selection process and controls settings page. Alongside this, ongoing refinements to AI, physics, gameplay, and performance aim to strengthen the game’s long-term development.
About Assetto Corsa EVO
Assetto Corsa EVO raises the bar of realism that has made the franchise one of the most popular driving simulations of the last decade even higher.
As with its predecessor, Assetto Corsa EVO will include cars from different classes spanning across years of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world. Each vehicle is reproduced through Kunos in-house physics and graphic engine simulating mechanical, electronic, and aerodynamic performance, combined with the fidelity of the circuits created using Laserscan technology.
Throughout Early Access, you will experience a continuously expanding range of vehicles, tracks, and game modes, evolving towards our full 1.0 launch.
With the launch of a new KUNOS Simulazioni proprietary, high-performance photorealistic engine, VR and triple screen support have become first-class features and the new mathematical model meticulously simulates asphalt performance in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned.
EARLY ACCESS 6 CONTENT
New Cars
GT
Audi R8 LMS GT4 Evo
Ferrari 296 GT3
Ferrari 288 GTO
Ford Mustang GT3
Porsche 911 GT3 R rennsport
Road
Lamborghini Countach
New Track
Sebring International Raceway
Core Improvements and Ongoing Development
Gameplay / Physics / Ongoing development
Improved suspension modelling, including multilink, coilover and bumpstop behaviour updates.
Improved multiplayer collisions through updated timing and prediction logic.
Official MoTeC telemetry support and updated shared memory output.
Further tyre, damper, telemetry and setup work across the car roster.
Updated AI track modelling and ongoing CPU performance optimisation.
Pit stop, penalty, weather and track-limits-related improvements.
Multiplayer
Release of self-hostable game servers.
Introducing a downloadable server executable via Steam.
Allowing users to host their own game servers with basic configuration options.
Audio
Improved reverb behaviour, especially in underpasses and enclosed spaces.
More distinctive sound treatment for selected cars.
Advanced multichannel management and additional startup / vehicle-specific sounds.
UI
Revised car selection page applied consistently across key menus.
Updated controls page organised by input type.
Additional usability improvements for setup, replay and customization flows.
EARLY ACCESS 5 CONTENT
New Cars
Road
Audi Sport quattro ( 1983 )
BMW M2
Caterham Seven 485 CSR Final Edition
Toyota AE86 + Tuned
Volkswagen Golf MK1
GT
Porsche 911 GT3 RS (992)
Racing
Dallara EXP
New Tracks (reproduced with laser scan technology)
Watkins Glen International - with 4 layouts
Circuit Paul Ricard - with 4 layouts
Free Camera Mode (Early Version)
Version 0.5 introduces Free Camera mode, letting players explore the car, environment, and action from new angles. It enables capturing replays and screenshots or videos using external tools. The mode is still in development and more features, such as photo-mode features, will follow at a later stage based on community feedback.
Graphics & Technology Updates – DLSS 4.5
0.5 includes an update to DLSS 4.5, continuing the work on performance scalability and image quality across a wider range of hardware configurations. The aim remains consistent: make steps towards the best quality to performance ratio.
Gameplay Improvements and Ongoing Development
UI: Car Selection Flow & Multiplayer Player Car, Controls Page
Thanks to an improved car selection UI and backend multiplayer updates, server admins and the Daily Racing Portal can now define eligible cars more precisely—down to version and visuals—allowing players to join Daily Races using their own tuned cars and body colours.
Track Limits and Blue Flags
Track limit penalties can feel harsh or unpredictable, so in 0.5 we’re continuing work on a time-gain evaluation system to better match penalties with actual advantage. This feature is still being tested and will roll out fully once it meets competitive standards. Blue flag logic has also been introduced to help drivers better read race conditions.
Shared Memory improvements
Shared memory issues have been fixed to match previous titles, prevent hardware shaking during loading, and restore full data quality for motion rigs and related devices.
Dynamic Track: rework underway
Dynamic Track is being reworked to improve rubber buildup, water behaviour, multiplayer support, and server sync. Version 0.5 brings rubbering visual shader upgrades, while core improvements will arrive later—consider this an essential infrastructure update with more visible results coming soon.
EARLY ACCESS 4 CONTENT (INCLUDING DAILY RACING PORTAL)
New Cars (available in N variants)
Racing Class
Ferrari SF-25
GT
Ferrari F40 LM
Porsche Cayman 718 GT4 RS (including the Weissbach kit version)
Road
BMW M3 (E46) CSL
BMW M8 Competition Coupé (F92)
Ferrari Daytona SP3
Mini John Cooper S (Mk VI) (including a performance variant with B16 engine)
Peugeot 205 T16
Renault 5 GT Turbo
Toyota Supra Turbo RZ (MK IV) — including a dedicated Drift variant.
New Tracks
Autodromo Nazionale di Monza
Michelin Raceway Road Atlanta
Nürburgring (2 layouts)
Nordschleife (3 layouts including Touristenfahrten)
Oulton Park Circuit (2 layouts)
This is the largest circuit expansion added during the Early Access program so far, all laser-scanned and built with signature KUNOS Simulazioni detail.
All Formula 1 circuits have also been updated with DRS zones to support the Ferrari SF-25.
Daily Racing Portal (acevo.gg)
With the 0.4 release, KUNOS Simulazioni introduces acevo.gg, the Daily Racing Portal, allowing players to join scheduled online races every day, with automatic splits based on their GridRating, placing drivers of similar skill levels together.
Players can:
Browse daily races from the online portal.
Register without needing to launch the game.
Automatically join the correct server when the event starts.
Access their GridRating, which carries over from SimGrid for existing drivers.
This first step brings competitive, structured online racing to Assetto Corsa EVO and will expand with league features, advanced statistics and deeper in-game integration over time.
Improvements and Physics Upgrade
Performance, gameplay and graphics have all been refined further for the 0.4 release, with a significant evolution of the physics model focusing on tyres, drivetrain, hybrid systems and force feedback.
Physics Update Info
New tyre damping method delivers higher compliance and grip consistency, improving confidence across all cars.
Refined tyre inertia and slip ratio ensure more natural traction behaviour under braking and acceleration.
New grip model balances higher baseline adhesion with progressive combined-slip limits, rewarding precision and car control.
Advanced tyre thermal and wear behaviour simulates temperature, degradation and compound lifecycles in greater detail.
Unified hybrid and KERS/ERS systems for authentic power deployment and recovery logic.
Enhanced drivetrain wobble model introduces mechanical elasticity and nonlinear stiffness for richer force feedback.
Electronic brake bias, turbo, damper and differential controls are now fully adjustable from the cockpit.
Improved DCT and solid axle behaviour, plus realistic rolling resistance for truer top speeds.
Major Audio Improvements
The audio system receives extensive upgrades to enhance engine clarity, transmission feel, turbo behaviour and environmental detail.
Turbo pitch linked to boost and RPM.
Reworked transmission sound sets.
More detailed VTEC crossover cues.
Completely rebuilt drivetrain wobble model.
Improved backfires and turbo hiss.
New scraping and raindrop ambience.
Updated sound samples for multiple vehicles.
These additions result in a more immersive and mechanical soundscape across all cars.
Graphics – Main Improvements
Update 0.4 brings another step forward in visual fidelity, with improvements focused on materials, optimization and cockpit clarity.
Revised car paint materials throughout.
Better post-processing and motion rendering.
Reduced VRAM usage and improved memory efficiency.
Fixes for dashboard displays and material issues.
Visual updates for MX 5 Cup ND1 and ND2 variants, Lamborghini Huracán ST EVO2, Porsche GT4 Clubsport MR.
Updated instrument clusters on various models.
Players will especially notice smoother performance in crowded scenes, such as online and multi-car races.
UI – New Additions and Enhancements
The user interface continues to evolve with improvements aimed at clarity, race awareness and electronic system management.
Expanded HUD notifications.
Updated server list with clearer player and server counts.
Reworked client-side leaderboard.
Track maps added to HUD and pitlane screens.
Multiplayer chat widget introduced.
MFD expanded to support new vehicle electronics.
Improved speedometer, gear and tyre widgets.
Odometers added for owned vehicles.
These updates continue the refinement of the UI, improving race usability for all driver types.
EARLY ACCESS 3 CONTENT (
1. Extract Release
2. Launch The Game
3. Play!
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