Assetto Corsa EVO Free Download

Assetto Corsa EVO Free Download

Assetto Corsa EVO redefines the realism and features of one of the most popular multiplatform driving simulations ever developed. Featuring cars and tracks from different classes spanning across years of motoring history.

About This Game

EARLY ACCESS 0.9

Assetto Corsa EVO 0.9 focuses on competition. Special Events introduce worldwide online leaderboards across hotlap and hotstint formats, mandatory pitstop requirements restore tactical depth to online racing, and a new tyre model for racing slicks raises handling fidelity across GT racing cars from Mazda MX5 Cup to Ferrari F40. Alongside these, 0.9 delivers a broad force feedback reliability pass, continued renderer optimisation, and three new cars.

This release provides many reasons to come back in game after summer time: a global leaderboard to climb, a race strategy to plan, and a car that behaves more faithfully underneath you.

SPECIAL EVENTS — WORLDWIDE ONLINE LEADERBOARDS – Special Events are pre-determined scenarios — fixed car, track, conditions and time of day — that every player attempts under identical terms, ranked on a worldwide leaderboard. Two event types are available: Hotlap, for a single definitive lap, and Hotstint, which tracks total gaps to nearby drivers at every sector line across a sustained run. Both support an optional Limited Attempts setting, reintroducing the pressure of a session that counts.

MANDATORY PITSTOPS — STRATEGY ENTERS THE RACE – Mandatory pitstop requirements are now available in timed online races above twenty minutes, with a configurable pit window set by the server administrator. Drivers plan their strategy through the MFD: stop lap, tyre choice, pressures, and fuel load.

NEW RACING SLICK TYRE MODEL – An updated tyre model for racing slicks is deployed across GT racing cars from Mazda MX5 Cup to Ferrari F40, raising the consistency and fidelity of the platform's core handling across the competition roster.

FORCE FEEDBACK AND INPUT – Force feedback devices now recover automatically after a disconnection or alt-tab across DirectInput, Fanatec, Logitech and Thrustmaster hardware. FFB output shaping is now available via a linearisation LUT. Haptic audio has been reworked, with FullForce DSP operating on the filtered signal and Logitech TrueForce gaining a 350 Hz low-pass filter and DSP reinitialisation on wheel handle change.


About Assetto Corsa EVO

Assetto Corsa EVO raises the bar of realism that has made the franchise one of the most popular driving simulations of the last decade even higher.

As with its predecessor, Assetto Corsa EVO will include cars from different classes spanning across years of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world. Each vehicle is reproduced through Kunos in-house physics and graphic engine simulating mechanical, electronic, and aerodynamic performance, combined with the fidelity of the circuits created using Laserscan technology.

Throughout Early Access, you will experience a continuously expanding range of vehicles, tracks, and game modes, evolving towards our full 1.0 launch.

With the launch of a new KUNOS Simulazioni proprietary, high-performance photorealistic engine, VR and triple screen support have become first-class features and the new mathematical model meticulously simulates asphalt performance in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa globally renowned.

EARLY ACCESS 0.9 CONTENT

NEW CONTENT

  • Audi R8 LMS GT2

  • Audi R8 V10 performance quattro

  • Mazda RX-7 FD Spirit R (Type A)

PHYSICS / HANDLING

  • Updated racing slick tyre model across GT racing cars (From Mazda MX5 Cup to Ferrari F40)

FORCE FEEDBACK / INPUT

  • FFB device recovery on disconnect and alt-tab (DirectInput, Fanatec, Logitech, Thrustmaster)

  • TrueForce and FullForce rework: filtered DSP signal, 350 Hz low-pass, DSP reinitialisation on wheel handle change

  • FFB output shaping via linearisation LUT (ffb.lut in SavedGame folder)

  • Input system revision: multifunctional button logic and code optimisation

  • Fanatec reconnection recognition fix

  • Automatic shifter fix when H-shifter inputs are mapped

RENDERER / GRAPHICS

  • Shadow receiver culling optimisation (mono view)

  • Additional view render budget for vehicle, cockpit and mirrors via credit accumulator

  • Windshield FX optimisation using rain-free permutation

  • Temporal dithering improved for DLSS and FSR

  • Graphical representation of wind

  • Screen-space shadow factor restored on windshield effects

  • View Settings: Exposure, exposure fusion and post-processing presets with live preview

GAMEPLAY

  • Special Events with worldwide online leaderboards (hotlap / hotstint), MFD-based opponent selection, optional Limited Attempts

  • Mandatory pitstop requirements with selectable pit window in timed races above 20 minutes (Multiplayer)

  • Return-to-pit penalty when already in the pitlane

  • Damage rate added to assist settings (Single Player)

  • MFD defaults to leaderboard page in Special Events

  • Suspension repair no longer repairs car body damage

  • Custom external livery fix on customised and saved user cars

  • Windshield raindrop persistence fix after exiting a rainy session

  • HUD dash display fix

MULTIPLAYER

  • Server disconnection crash fix

  • Admin commands no longer sent twice to the server

  • Duplicated race number fix when rejoining with a custom number

PERFORMANCE / GENERAL

  • Global CPU-side optimisation

  • Further gameplay code refactoring

EARLY ACCESS 0.8 CONTENTS

NEW CONTENT

Cars

  • KTM X-Bow GT2.

  • KTM X-Bow GT4.

  • Volkswagen Golf 8 R.

Track

  • Kyalami Grand Prix Circuit.

Headline features

  • User Generated Content in Multiplayer: server launcher support for community car content with SHA verification.

  • External livery creation support.

  • Major VR overhaul: foveated rendering (incl. eye-tracked variant), pixel-density slider, world scale, supersampling and dedicated VR settings profile.

CORE IMPROVEMENTS AND ONGOING DEVELOPMENT

Renderer / Graphics

  • Dynamically resizable texture and mesh streaming pools with real-time VRAM budget.

  • Enhanced VRAM reporting and broad VRAM optimisations.

  • Supersampling support.

  • Enhanced windshield rendering with updated wiper refraction and raindrop splash effect.

  • Panini projection update.

  • HiZ occlusion reprojection to mitigate flickering of trees and objects at culling edges.

  • Mirror culling fix on ultra setting.

  • Cloud levels remapped and wet tarmac shader aligned to new physics ranges.

Physics / Handling

  • Road temperature model reworked.

  • Dynamic track maps rebaked with revised logic for more consistent grip evolution.

  • Weather and dynamic track behaviour fixes; calibration still ongoing.

  • Camber now derived through geometrical calculation.

  • Brake temperatures respond to electronic brake intervention.

  • Rear-wheel steering corrected.

  • Excessive smoke generation fixed.

  • Particle behaviour for wet grass addressed.

Gameplay

  • Hotstint timing, results and lap-counter corrections.

  • Pitstop fuel logic fix when refuel exceeds tank capacity.

  • Popup headlights synced with gameplay logic.

Multiplayer

  • Community car content support in Multiplayer with SHA verification.

  • Entry-list defined starting order for organisers and league operators.

  • Multiple join, connection and session-switch crash fixes.

  • Input-spamming freeze during session join resolved.

  • Admin command feedback in server and MP chat.

  • Pause-menu-while-driving fix.

  • Shared-box spawn damage fix.

Audio

  • Collision-event filter fix removing spurious bottoming sound.

  • Ferrari Daytona SP3 updated gearbox sounds.

UI / General / Stability

  • Numberplate selector in the paintshop; digit cap on numberplate entry.

  • Freecam widget fix with showroom scene selector active.

  • Crash fix on car setup change during session restart or change.

  • Network drive launch crash fix.

  • Empty showroom pre-splash removal.

  • Localisation updates.

EARLY ACCESS 0.7 CONTENTS

NEW CONTENT

Cars

  • Audi R8 LMS GT3 Evo II

  • Datsun 240Z (S30)

  • Porsche 935 (2019)

  • Porsche 911 GT2 RS Clubsport Evo (991II)

Headline features

  • Release of Assetto Corsa EVO Editor Tools

  • Brand-new particle system: smoke, dirt, dust, spray and impact effects

CORE IMPROVEMENTS AND ONGOING DEVELOPMENT

Renderer / Graphics

  • New GPU-feedback texture streaming pipeline

  • Texture quality video setting

  • Improved vegetation streaming stability

  • Reduced streaming-induced stutter

  • Indirect specular lighting improvements

  • Cloud shadow improvements

  • Fog and reflection rendering refinements

  • Improved volumetric rendering behaviour

  • Additional shading and subsurface scattering fixes

Audio

  • Lotus Exige V6 new interior sounds

  • Toyota Supra RZ full sound overhaul:

    • Interior

    • Exterior

    • Turbo

    • Backfires

  • Toyota Supra drift variant engine rework

  • FMOD project update

  • Refreshed horn sounds

Physics / Handling

  • Caster adjustment fix on certain suspension configurations

  • BMW M3 E46 engine inertia tweaks

  • Toyota GR86 refreshed default setup

  • VW Golf 8 GTI adjusted power figures

  • BMW M3 E30 and Mercedes-Benz 190E balancing pass

  • Dynamic Track and Dynamic Weather calibration improvements

Multiplayer

  • Mechanical variant and Performance Index added to results dump

  • Tuning filter added

  • Restart-session command now repairs all cars

UI / Controls

  • Car specs sheet on mechanical variant selection screen

  • Customization category improvements

  • Missing material edit box fix

  • On-the-fly H-shifter disable binding

  • Functional player number plates

General / Stability

  • Gameplay logic and architectural code revision

  • Delta time handling improvements while paused

  • Replay movable object interpolation fixes

  • Session exit crash fixes

  • Exit-to-desktop stats handling fixes

  • General stability and backend improvements

EARLY ACCESS 6 CONTENT

New Cars

GT

  • Audi R8 LMS GT4 Evo

  • Ferrari 296 GT3

  • Ferrari 288 GTO

  • Ford Mustang GT3

  • Porsche 911 GT3 R rennsport

Road

  • Lamborghini Countach

New Track

  • Sebring International Raceway

Core Improvements and Ongoing Development

Gameplay / Physics / Ongoing development

  • Improved suspension modelling, including multilink, coilover and bumpstop behaviour updates.

  • Improved multiplayer collisions through updated timing and prediction logic.

  • Official MoTeC telemetry support and updated shared me

Game Details

Title
Assetto Corsa EVO
Developer
KUNOS Simulazioni
Publisher
505 Games
Release Date
16 January 2025
Store
Steam
Game Releasers
Credit
SR
Crack Status
Cracked

System Requirements

Minimum

OS
Windows 10 64-bit
Processor
Intel i7 8700k / AMD 1500X
Memory
16 GB RAM
Graphics
GTX 1070, RX 580, Intel Arc A580 (8GB VRAM)
DirectX
Version 12
Network
Broadband Internet connection
Storage
100 GB available space
Sound Card
Integrated
VR Support
SteamVR, Oculus VR, OpenXR
Additional Notes
SSD required

Recommended

OS
Windows 10 64-bit / Windows 11 64-bit
Processor
Intel i5 10500 / AMD 2600X
Memory
16 GB RAM
Graphics
RTX 2070, Radeon RX 6650 XT, Intel Arc A750
DirectX
Version 12
Network
Broadband Internet connection
Storage
100 GB available space
Sound Card
Integrated
VR Support
SteamVR, Oculus VR, OpenXR
Additional Notes
SSD required

Instructions

1. Extract Release
2. Launch The Game
3. Play!

Releases Available

  • Assetto.Corsa.EVO.v0.9.1.Early.Access

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