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The Sultan commands a cruel game. Each week, one of four cards must be drawn: the Carnality card demands indulgence in carnal pleasures; Extravagance compels lavish spending; Conquer forces dangerous expeditions; and Bloodshed calls for a human sacrifice.
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As one of the Sultan’s ministers, participation in a cruel game is compulsory. Each week one of four cards is drawn: Carnality demands indulgence in carnal desires, Extravagance commands extreme spending, Conquer drives perilous adventures, and Bloodshed craves human sacrifice. Each challenge must be completed within seven days— or face execution.
A way must be found to complete these harsh trials, and maneuver the unexpected repercussions each decision can lead to. Familial betrayal, lustful madness, power struggles, and the slow erosion of humanity threaten to unravel sanity itself. The price of survival may prove far too great…
Intellect and luck are key to uncovering the secrets behind a tale of love, lust, betrayal, loyalty, bravery, kindness, and manipulating them into an advantage. Choose allegiance: become a willing accomplice to the Sultan’s whims or secretly plot regicide to end his tyrannical reign. Stand by a spouse in times of despair or slip into the queen’s bed. Embark on epic adventures to become a dragon slayer or heed the call of dark gods.
Cards are played to allocate allies, resources, and task objectives. Wealth, intelligence, and equipment must be accumulated. Complete quests to recruit allies, and use influence to become a power broker within the Sultan’s court.
Although each Sultan card demands a high cost to complete, it also presents an opportunity to eliminate enemies, pursue forbidden romances, and justify the most rebellious and unthinkable acts. At first, the Sultan's tasks serve as a grim countdown toward death, but with time they become tools for gaining strength. The challenge shifts from survival to calculated decisions that shape the fate of the kingdom.
Push the boundaries of cruelty to the extreme. Loved ones may be sacrificed to please the Sultan, or a card used as justification to impose desires on those who offer trust. Extreme actions invite hatred and retaliation, even a devoted spouse may turn away if certain lines are crossed.
Victory does not favor saints or madmen. It arises through choices made, limits tested, and principles forged—while witnessing the varied reactions of humanity under extreme conditions.
Each playthrough presents a unique experience shaped by the sequence of drawn Sultan cards. Regardless of victory or defeat, points are earned to enhance resources for the next round, unlock powerful allies and equipment, and refine individual play styles. Various strategies for managing resources and storyline opportunities lead to distinct endings: becoming a trusted minister, overthrowing the Sultan, discovering a utopia beyond his reach, or summoning dark gods to bring total destruction. Multiple paths to the same outcome and the ways they interconnect all offer countless opportunities for exploration and puzzle-solving.
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