Mystery at Morgoth is set on the world of Qaedon, a thousand years before the Great Cataclysm and is the follow-up to The Curse of Feldar Vale. Known as the Age of Chaos, humans, greenskins, and all manner of monsters fight to survive these troubled times.
The peoples of Morgoth are living in fear of the shadowy organization known as The Cabal. But who controls them, who are their leaders? Nobody wants to find out as unpleasant things happen to those who are too inquisitive.
Build a party of 4-6 characters to adventure in Morgoth, to seek fame and fortune, or more likely find just enough coin to put food on the plate. Mystery at Morgoth delivers old-school gaming with hand-drawn 2D graphics throughout.
If you completed The Curse of Feldar Vale import your party to continue the adventure or solve the mystery stand-alone with a new party of your choice.
Unravel the Mystery at Morgoth and export your party to the next adventure - The Dark Tower (in development, coming Q4 2024).
- Hours of gameplay with multiple locations to visit and numerous quests to undertake.
- Build your party from traditional D&D races (Human, Elf, Dwarf, Half-Elf, or Halfling).
- Use your Warriors to batter the enemy, your Rogues to sneak up unseen, or your Clerics to Turn the Undead.
- Get power and magic with your Battlemages or pure magic with your combat-weak Mages.
- Recruit single or multi-class units like the Warrior/Rogue.
- Tactical turn-based encounters on square grids where every decision counts.
- Adventure in overland locations, explore buildings, or battle in dark dungeons.
- Keep your party supplied (hungry heroes do not fight as efficiently as well-fed ones!).
- Hundreds of items for your party to find.
- Dozens of spells for your Battlemages, Clerics, and Mages to blast the enemy or help your party.
- Fill your coffers with Qaedi (the global currency) by looting your enemies.
- Permanent death for units unless you can afford Resurrection!!
- Dozens of options to customize gameplay.
- Optional advanced rules to change the way you play.
- Customize each member of your party as they level up through combat experience.
- Dozens of attributes for each unit covering their physical quality, abilities, movement, protection, and combat modifiers.
- Equip your units with all manner of goodies using a variable inventory with up to 23 slots per unit.
- Build spellbooks for your spellcasters from three Schools of Magic - Arcane, Divine, and Planar.
- Battle dozens of foes, many of them based on original D&D creatures.
- Deal with Traps both mechanical and magical.
- Detailed In-Game Player Guides (Item Directory, Spell Compendium).
- Help System for every spell, item, and ability.
- Customizable Tooltip System.
New rules/improvements from The Curse of Feldar Vale:
- New rule: Chance of Critical Hit - do extra damage by striking a vital area of the enemy.
- New rule: Chance of Critical Miss - no matter how easy the target.
- New rule: Combat Accuracy - sometimes fighting units are just going to miss!
- New rule: Static Encounters - improved AI gang-rushes if turned off.
- New rule: Death Blow - characters have a chance to become Unconscious and/or Bleed Out instead of being killed outright.
- New movement: Jump Move - the party can immediately move to any point on the map it has previously visited.
- New movement: Swap Positions - characters can change position (marching order) when in confined spaces.
- High definition maps throughout.
- Improved Character Generation (change all stats) for new characters.
- Variable starting stats for new characters.
- Items with Abilities (Sword of Healing, Antivenom Necklace, etc.)
- Improved AI spellcasting and combat (with updated Veteran AI personality).